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Terra Mystica (2012)
Publisher: Z-Man Games
Designer: Helge Ostertag, Jens Drögemüller
Players: 2 to 5
Ages: 12 and up
Duration: 100
Languages: english 
BGN Price
$79.99
1 in Wash
 
 
Description
In Terra Mystica each player governs one of 14 factions trying to develop more successfully than their opponents. Terra Mystica is a magical world: its inhabitants are able to transform the terrain they are living in. Each faction is bound to a specific type of terrain: It can only build structures on its “Home terrain”. This is why each faction over the centuries needed to develop Terraforming capability.

A faction either lives in the Plains, the Swamp, the Lakes, the Forest, the Mountains, the Wasteland, or the Desert - and each of them strives to transform the terrain according to its needs.

In the game, the players need to expand to build Dwellings. However, as they gain Power when another player builds Dwellings or upgrades Structures directly adjacent to them, each player has to face the challenge of finding the right balance between adjacency to other players and free space for expansion. Existing Dwellings can be upgraded in multiple steps: to a Trading house at first, then to a Stronghold or Temple. One Temple can be upgraded to a Sanctuary. Dwellings provide Workers. Upgrading a Structure increases your income in Coins, Power, or Priests.

Besides geographic expansion and upgrading Structures, players can also develop four Cults: Earth, Water, Fire, and Air. Progress in these will be displayed on the Cult board. Developing them also provides an increase in Power and other rewards. In the end, the player who developed their faction the best wins the game.

Contents:
Game board
56 Terrain tiles
65 Natural-colored workers (cubes)
40 Small coins, 25 medium coins, 20 big coins
65 Purple power tokens
1 Large orange starting player token
17 Action tokens
1 Game end token
5 "100 Victory point" tokens
28 Oval favor tokens
10 Town tiles
8 Rectangular scoring tiles
9 Bonus cards
35 Wooden pieces for each of 7 Factions (colors):
- 8 Dwellings
- 4 Trading houses
- 1 Stronghold
- 3 Temples
- 1 Sanctuary
- 7 Priests
- 7 Markers
- 3 Bridges 5 "Actions" overview tiles
12 Zip-lock baggies
Rules

For more information, including rules translations, visit BoardGameGeek.
 
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