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Bushido: Der Weg des Kriegers (2008)
Publisher: Heidelberger Spieleverlag, Gameheads
Designer: Michael Nietzer, Oliver Wolf
Players: 3 to 5
Duration: 90
Languages: deutsch 
BGN Price
1+ in stock
Bushido - The way of the warrior

Japan 1565, the Sengoku period; a time of social and political upheaval, unrest and nearly constant conflict. The last Shogun of the Ashikaga Clan is weak and undetermined; if Japan is going to remain strong, the Emperor must appoint a new Shogun in the next 12 months….

Welcome to Bushido and a whole new gaming concept. Bushido is a game of conquest and one that differentiates itself from other traditional conquest games in several ways. Bushido, which literally translates to “the way of the warrior”, was an unspoken code of conduct and a way of life for warriors in old time feudal Japan. Among some of the many values upheld in Bushido; tradition, loyalty and especially honor were of the utmost importance. It is this honor, that the players in the Bushido game are vying for rather than just conquering as much land as possible although conquering is one way to gain honor.

Bushido is also a role playing game where players take on the roles of territorial lords and other historical characters from the period. It again sets itself apart from most other games in the genre as here, the active Daimyo character on his turn will delegate all the other roles for the remaining players which will last for the duration of his turn. Choose wisely, for the effects of this can help you or potentially hinder you in your quest for honor and victory. This also leads us to one other unique feature that Bushido incorporates, the Daimyo player will not actually have to conquer anything himself. Instead on his turn, he will assign this duty to another player of his choice, namely the Samurai player. When someone is the active Daimyo player they will receive provincial honor (Daimyo honor) and other advantages when provinces are conquered for them by the Samurai player. A Samurai player who wins battles for the active Daimyo will receive so-called Samurai honor and this honor may be converted into Daimyo honor at a later time by performing a tea ceremony. The first player to acquire 50 such Daimyo honor points will be named Shogun by the Emperor and declared the winner. Should no player acquire 50 Daimyo honor points, the game will end after 12 months and then the player with the most advanced Daimyo marker is the winner of the game.

Game guide
Fight overview
Cloth bag
5 Screens
32 Hexbases - Provinces to build the game board
5 Character cards

For more information, including rules translations, visit BoardGameGeek.
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