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Iron and Oak (2013)
Publisher: GMT Games
Designer: James M. Day
Players: 2 to 2
Ages: 12 and up
Duration: 90
Languages: english 
BGN Price
$37.76
1 in Wash
 
List Price $59.00
You Save 36%
 
Description
A black plume of smoke from coal-fired boilers and the Yankee ensign hoisted aloft are squarely in your sights. Standing with your officers on the casement roof, you are tracking the progress of the monitor as she steams toward your ship leaving little doubt that there will be a mighty fight to control the river. Your ship is all that stands before a Union passage.

Iron & Oak is game of ship-to-ship combat set during the American Civil War. As a tactical representation of naval warfare, each of the ships is accurately modeled for offensive capability including gunnery, ramming and spar torpedoes; for defensive capability including damage and five distinct armored or wooden hit locations; and for maneuverability, crew size and draft.

You command 70 famous ships of the era, including the Union: Onondaga, Tecumseh, Winnebago, Monitor, Osage, Minnesota, Brooklyn, Hartford, Essex, Carondolet, Kearsarge, Ossipee, Queen of the West, Iroquois, Spuyten Duyvil; and the Confederate: Tennessee, Virginia, Atlanta, Palmetto State, Arkansas, Albemarle, Alabama, Florida, General Beauregard, Sumter; and many more.

Your browser may not support display of this image.Many of the 14 scenarios, in this easy to learn game, are playable in an hour or less. Included are 13 historical and 1 hypothetical engagements featuring Hampton Roads, Mobile Bay, Trent's Reach, Wassaw Sound, the duel between Alabama and the Kearsarge, and the saga of the Arkansas, which may be played as three individual scenarios or as a linked mini-campaign.

In addition, forts bristling with guns make their appearance to challenge the will of the ship captains. If that was not enough to heat things up, scenario based optional rules add a few interesting ‘what if' situations to expand on play.



Contents:
» One 22" x 34" map
» Rule Book
» Play Book
» Two 8-1/2” x 11” Player Aid Reference Cards
» Campaign Game Status Sheet
» Ten dice (2 x d10, 4 x d8, 2 x d6, 2 x d4)
» One deck of 50 Action Cards
» One deck of 16 Navy Yard Cards
» 76 4” x 3-1/2” Ship and Fort Data Cards
» 70 1” x 1/2” ship counters
» 114 9/16” status and informational counters
» 140 1/2” status and informational counters


For more information, including rules translations, visit BoardGameGeek.
 
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