Home » War Games » Pensacola1781 My Account  |  Cart Contents  |  Checkout   
Search
Begins with

My Board Game Nation
MyWishlist
MyAccount
Categories
* In Stock
Game Salute NEW
Free Shipping
Pre-orders
Super Specials
Bits!
Bargain Basement
Gift Certificates
New Releases
Board Games
Card Games
2-Player Games
War Games
Expansions
Party Games
Imported
Kids Games
Dexterity
Dice Games
Fantasy/RPG
Hard 2 Find
Accessories
DVD/Trivia
Magazines
Oops! Box Damage
   = New items
Publishers
Designers
Information
Policies
FAQ
Payments
Shipping/Pick-up
International Orders
Privacy Notice
Contact Us
Pensacola, 1781 (2010)
Publisher: GMT Games
Designer: Don Hanle, Mark Miklos
Languages: english 
BGN Price
$41.60
1+ in Wash
 
List Price $65.00
You Save 36%
 
Description
The Siege of Pensacola pits a numerically large but fragile Spanish army, supported by a small corps of French allies against a smaller, feistier British army enjoying strong fortifications and highly mobile Indian allies. As the Spanish player you will need to determine where you will build your siege gun redoubts and will then have to protect your soldiers from raiding British units to finish the works in time to mount an effective bombardment. As the British player, you have far fewer forces, but armed with special raiding rules, your Regulars, Tories and Indian allies must harass and erode Spanish morale, while delaying the construction of Spanish siege works for as long as possible in the hope of keeping your three forts intact to face the coming coup de main.

The game begins with Don Bernardo de Galvez's army of 5,000 having just landed on the mainland. How many forces actually are present is decided in a special phase during the initial set-up wherein that portion of the Spanish army that sailed from Havana must run the gauntlet of the Red Cliffs Fort guns. Hence, the starting forces for Spain are likely to be different for each game played as units and leaders are eliminated or delayed in their arrival. Once these forces are ashore, the Spanish player faces some hard choices. Does he send forces to take out the Red Cliffs Fort, to protect his turn 7 Spanish and French reinforcements from having to run the same gauntlet, or does the Spanish player immediately begin construction of the siege works, to achieve the longest possible bombardment before the coup de main?

The British player is outnumbered, but must employ his small forces in aggressive and often risky raids to slow down siege construction, wear down Spanish morale and worry the Spanish lines of supply. Getting a small force into one of two Spanish stockades can be devastating for the Spanish. Thus, though numerically superior, the Spanish player has much to do and protect, and will often be spread thin by a well-conceived series of raids. Giving the Spanish too many siege turns to bombard your three forts and/or permitting the Spanish to launch the coup de main with high army morale is likely to spell disaster for the British player.

For more information, including rules translations, visit BoardGameGeek.
 
Square
Shopping Cart
0 items
MyWishlist
Click to add
Pensacola, 1781
to MyWishlist

Click to be
notified when
Pensacola, 1781
is in stock!
New & Restocks
Parade
Parade
$17.50
07/11/2017
Yokohama Deluxe - Kickstarter Edition
05/24/2017
Hike
Parade
Tricks
04/30/2017
Battle Cattle Card Game
Call of Cthulhu LCG: Forgotten Lore: Murmurs Of Evil
Stone Age: Style is the Goal
04/24/2017
Roads & Boats - 4th Edition
04/18/2017
Wood Discs - Misc [75 pcs]
04/17/2017
Bruges
Samurai: Warfare in 16th Century Japan
Spellbound
04/12/2017
Key Market
04/10/2017
Hansa Teutonica: East Expansion
Spielbox Magazine: 2010 Issue 2 - English
03/20/2017
Cannes
03/06/2017
Galactic Destiny
01/24/2017
A Distant Plain
11/27/2016
08/15
7 Wonders: Cities
A Game of Thrones LCG: Tower of the Hand
Affenzahn
Age of Steam Expansion #3: Scandinavia and Korea
Age of Steam: War in Iraq & New York Subway
Ahoy
Al Rashid
More...

Copyright © 2017 Board Game Nation