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Warhammer Invasion LCG: Redemption of a Mage (Fantasy Flight Games) $10.01
Warhammer Invasion LCG: Redemption of a Mage Redemption of a Mage is the fourth Battle Pack in The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

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Forum Romanum (Franckh-Kosmos) $69.99
The aim of the game is to score points by reaching majorities in columns, rows, diagonals and buildings shown on the board.

Each player, on their turn, places one of their colored pieces on an empty space on the game board. After all pieces are placed, they are then moved on each turn. When a building, diagonal, row or column is filled, players score. Each scored area is marked with a coin (nothing is ever scored twice).

Forum Romanum
Warhammer Invasion LCG: Tooth and Claw (Fantasy Flight Games) $6.63
Warhammer Invasion LCG: Tooth and Claw Some may fight by sword, and others by sorcery, but when the heat of battle reaches its peak, the Rat Ogres of clan Moulder will fight by tooth and by claw...

Tooth and Claw is the third monthly Battle Pack installment of The Corruption Cycle, the first linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing.

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Circus Flohcati (Rio Grande Games) $34.99
The world-renowned Flohcati Brothers circus is in town, but with lions and tigers and bears, oh no! This is the smallest circus known to man: the flea circus. Players compete to collect the best fleas of each kind. Be the first to collect all ten and you could be the winner! Reiner offers other ways to score along the way, so getting 10 kinds will not guarantee a victory. As always, Reiner offers several ways to score and scratch your way to victory. Circus Flohcati
Survive: Escape from Atlantis! (Stronghold Games) $32.46
Survive: Escape from Atlantis! The newest version of Survive from Stronghold games!

In this game, you try to lead your people from the sinking central island of Atlantis to the safety of one of the four islands nearby. Your people can get there quickly by boat (if they find one) or more slowly by swimming. But it will be a perilous journey as they must avoid Sea Serpents, Whales, and Sharks! When the volcano explodes, the game is over.
The player with the most survivor points wins.

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Neuroshima Hex: Duel (Z-Man Games) $35.00
Duel is the second expansion to Neuroshima HEX! The box has the same format as the first expansion. It includes two new armies: Smart and Vegas, and a new board as well. Both armies are well known to all fans of Neuroshima Role Playing Games. Smart is a part of the Moloch army which mutinied and decided to fight against humans as well as against machines. These is an extremely deadly force. Every ally adjacent to Smart's HQ has the ability to move. It makes this army very flexible and dangerous.

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Neuroshima Hex: Duel
Warhammer Invasion LCG: Fall of Karak Grimaz (Fantasy Flight Games) $9.96
Warhammer Invasion LCG: Fall of Karak Grimaz Bloodthirsty and savage, a mob of Orcs has made it into a Dwarf hold. Unless the dwarfs can gather their warriors soon, none of them may see the glint of gold ever again...

The Fall of Karak Grimaz is the second Battle Pack installment of The Enemy Cycle, the latest linked expansion series for Warhammer: Invasion The Card Game. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

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Haunting House 4: They Don't Build'em Like They Used To (Twilight Creations) $6.74
Well...This is it!!! The house doesn't look like it's going to be standing much longer and the only place you haven't explored is...

The basement! Not that you haven't tried. You just haven't found the key. It has to be in the house somewhere, doesn't it? You and your hoodlum friends have decided to hit the Breitenstein house one last time. This time around the goal is the same...Well, there might be one slight difference... Unlocking the basement seems to have set something free...

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Haunting House 4: They Don't Build'em Like They Used To
 
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