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This whodunit card game makes players use their skills of deduction and reasoning to solve the who, what, where and why of a murder. Players score points for solving the mystery, but also for helping other players solve it, forcing them to make strategic decisions during play. This intriguing family game is excellent for large groups.
Contents:
78 Playing Cards
1 Score Pad
1 Rulebook |
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Killer Bunnies and the Ultimate Odyssey is the latest title in the Killer Bunnies brand of games. Keeping with the non-collectible nature of the game, KB now has a constructable game.
Unlike in Killer Bunnies Quest, where up to 8 players play with the same deck of cards, all sharing the same draw pile, in KB Odyssey, players will each draw only from their own constructed deck of 60 cards.
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Tahuantinsuyu is is the Quechua or Inca word for "Land of the Four Regions". It is what the Inca called their own empire. The empire was organized as a pyramid-shaped heirarchy with the Sapa Inca as the supreme rules, followed by the four Apus, who were followed by the Hahua Incas, etc. To play, you assume the role of one of the Apus (a leader of one of the four regions or "Suyus"). Your job is to increase your status in the eyes of the Sapa Inca by doing the best job of expanding and improving the empire.
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The Crab eliminates enemies by using her overwhelming neural voltage, rapid reflexes, and intense energy shields. The Crab is a HeroCard expansion deck for Galaxy- The Battle for Galactic Domination. |
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In the heart of the ancient, mysterious forest, ruins of an enchanted city are waiting, drowned in deep silence. Suddenly a huge troll rises from the tangled vegetation, while malicious Dryads are luring the heroes, so to wrap them in deceitful embrace. Bunches of Gnomes are preparing their ambushes, while the Phoenix flames offer hot welcome to the adventurers.
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Five billion years of doing the same work has caused the sisters to tire of their job, they want to retire. But how to decide who can stay in their beautiful palace? Day and Night stand on opposite sides of the valley of emptiness, a spine-chilling place with floating boulders, used ever since the Dawn of Time and Memory to battle for justice. The goal is to build two Temples and in doing so honor the gods and enforce justice. Naturally, neither party will let the other go about their business.
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Battle rages on between orcs and knights. Purple and Orange form a chaotic melee and no-one knows which side will win this battle. Mage towers scattered on the battlefield are strategic objectives, and it soon appears that whomever controls the most towers will reap the seeds of victory.
Players place tiles to form majorities of their army on the corners of towers: when all 4 corners are resolved, the player with the majority of corners seizes control of the tower.
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In each round of Ticked Off, players are shown a category, then take turns making claims of how many items they could list in that category.
Seems straightforward - but naturally there's a twist! Once all but one person has passed on increasing the target bid, a second category is revealed and each player then lists as many items as possible - but from only one of the two categories.
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