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Sieben in Tin (Nürnberger Spielkarten) $11.90
Sieben in Tin This is a light, fun family game with a unique set of cards.

Each card is numbered from 1 to 7. At the top of the card is the number, and on the bottom half is a hole. The object of the game is the first to discard all of your cards. On a turn, play a card to the middle pile either covering up the existing number(s), or playing the card so that the hole displays the number immediately below.

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Block Buster (Visionary) $27.90
Players try to surround point blocks with their own color blocks in order to get victory points. Players get penalties when they have penalty tokens or leave their own blocks at the end of the game. The game continues until players can no longer place their blocks on the board. Block Buster
Napoleons War II: The Gates of Moscow (Worthington Games) $75.00
Napoleons War II: The Gates of Moscow The Napoleon's War Series are games that give players the French Army of Napoleon against the foes of France from 1796 -1815. Each game includes battles that have their own custom game boards, plastic figures representing the infantry, artillery, and cavalry with counters representing the special units, leaders, etc. Each battle within the game is playable in 1 to 2 hours. The game uses the Hold the Line command action point (CAP) system.

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Shenandoah: Jackson's Valley Campaign (Columbia Games) $53.99
Shenandoah covers the remarkable Valley Campaign of May/June 1862. Led by Thomas 'Stonewall' Jackson, a smaller Confederate army with audacious marching and fighting, paralyzed and defeated three enveloping Union armies. Military students worldwide study Jackson's strategy and tactics to this day.

The CSA player has the advantage of central position, but must use it aggressively to prevent the Union armies from combining against him.

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Shenandoah: Jackson's Valley Campaign
Winds of Plunder (GMT Games) $28.80
Winds of Plunder Winds of Plunder is a Euro-style board game set at the close of the Golden Age of Piracy.

As the name implies, there are two central elements to each turn of the game: manipulating the Winds, then gathering as much Plunder for your ship as possible. Plunder translates into Victory Points, and the player with the most Victory Points after nine game turns is the winner.

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A Game of Thrones LCG: Princes of the Sun (Fantasy Flight Games) $16.63
Containing 120 cards - this set is an essential foundation for anyone looking to play House Martell in the LCG environment. Infamous Martell characters like Prince Doran and Princess Arianne Martell, Areo Hotah, Ser Arys Oakheart, Darkstar, the Daynes of Sunspear, and the Red Viper himself are featured, along with the staple building block cards necessary to make the Martells a competitive option.

Note: This is not a standalone deck.

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A Game of Thrones LCG: Princes of the Sun
Mecanisburgo: Moon and Ceres (Gen X Games) $12.59
Mecanisburgo: Moon and Ceres As the war intensifies the corporations are looking beyond our planet to gather allies and resources for their plans for domination. Their most obvious targets are the Moon and Ceres, where recently found Golden Cavorita deposits of extraordinary quality have created the "Cavor Fever" in entrepreneurs and executives.

This expansion adds two planetary boards and new markers to the game. Players can now explore the Moon and Ceres by sending agents using two government spaciobuses to travel there.

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Fictionaire Naturals (Days of Wonder) $5.00
Fictionaire is a quiz card game that gives a new twist to the classic Dictionary / Balderdash(tm) type games. Players make up a bogus definition or fake answer to a word or question asked by the game's host - trying to trick him/her into believing their answer is correct. Choosing the right definition - or getting someone to pick your answer - earns you points. Fictionaire Naturals
 
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